Level Design Review:

It is important to review level designs as I can. Fundamentally level design lays the foundation for environment art to work on top of. I recently was watching with my mentor the Foundry level from Doom released in 2016.  I specifically remember this being one of my favorite levels.  It had a lot of variety from a pure design standpoint as the player was able to go from corridor to arena style fairly quickly.  The pacing was also broken upRead more