Lighting Props:

The idea is that lighting can invoke mood/atmosphere, the ideas and techniques have been largely adopted from the film industry(animation and vfx houses). So in games I’m just going to apply the theory as it is taken from vfx and apply it to just Props and Environments.  For simplicity sake I am just going to refer to everything as a Prop or Environment. Tl:dr version. Paint textures in Photoshop.  Light and Render in Marmoset Toolbag.  Light and Render in GameRead more

Prop Creation:

When it comes to props; for simplicity sake I am just going to refer to everything as a Prop or Environment. I go over the process and establish my thoughts on it. For the most part props lay the foundation in the environment and are static and are typically not used for anything other than filler content.   This Section goes over how I approach Prop Creation. Tl:dr version: Build Hi-Poly Mesh in 3d app / Build Lo-Poly / LayRead more