When it comes to props; for simplicity sake I am just going to refer to everything as a Prop or Environment. I go over the process and establish my thoughts on it. For the most part props lay the foundation in the environment and are static and are typically not used for anything other than filler content. This Section goes over how I approach Prop Creation. Tl:dr version: Build Hi-Poly Mesh in 3d app / Build Lo-Poly / LayRead more